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Boss mod manager fallout 3
Boss mod manager fallout 3










boss mod manager fallout 3

Primary weapon: flamer or missile launcher Ranks 2 & 3: Armor: Random raider armor (20% chance with helmet), Same as "Gun" but with a hunting rifle in place of the randomized primary weapon Secondary weapon: variable counts of frag grenades Primary weapon: pool cue or knife or police baton or tire iron or baseball bat or combat knife or lead pipe or sledgehammer or Chinese officer's sword Secondary weapon: switchblade or spiked knuckles(25% chance of appearing)Īll ranks: Armor: Random raider armor (20% chance with helmet), Primary weapon: Assault rifle or combat shotgun or 10mm submachine gun Rank 3: Armor: Random raider armor (20% chance with helmet) Secondary weapon: knife or brass knuckles or spiked knuckles (25% chance of appearing)

boss mod manager fallout 3

Primary weapon: Hunting rifle or sawed-off shotgun or Assault rifle Rank 2: Armor: Random raider armor (20% chance with helmet), Misc.: caps (50% chance) or cigarettes (25% chance)

boss mod manager fallout 3

Secondary weapon: knife or brass knuckles (25% chance of appearing) 32 pistol or Chinese pistol or 10mm pistol Rank 1: Armor: Random raider armor (20% chance with helmet), The Regulators' leader Sonora Cruz, also used to be a raider. Shrapnel, one of the owners of the weapon store in Rivet City also used to be a raider. He says he stopped because he's too old and the current raiders don't know anything about respect. One of Megaton's inhabitants, Jericho, used to be a raider. Upon release, the women will attack the player. A few raider women, the brothel's prostitutes, can be found locked in cells. Within the Evergreen Mills bazaar, is a passive raider merchant, known as Smiling Jack.Īt the Evergreen Mills bazaar, there is a passage in the northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, this leads up to a raider brothel where the player character will be greeted by Madame (who is unnamed in the game).Declining him will result in hostility though. If the player character gives him the item (thus, being unable to finish the unmarked quest) or passes a Speech check, he will merely wander around the area and will not attack them nor the fire ants. If the player managed to obtain the item, a raider named Lug-Nut will come to them unexpectedly, demanding the item. In Marigold station, there is a safe in a supply room which holds an item for the unmarked quest Grady's Package.If the raiders are killed, she will continue wandering around until she is killed eventually by other means, as if nothing happened. If the player talks to her she will respond with "I'm not in the mood for you, asshole." When the local Brotherhood of Steel water caravan passes by, she'll attack, and other raiders will pop out to assist. West of Tenpenny Tower and north of the Warrington station, there is a non-hostile female raider with a missile launcher sitting behind a car.The mole rats then meander back to their cages to begin the process again. The scene is complete with a pistol shot to start the race. Slightly west-southwest of Grayditch, a small group of raiders can be seen holding mole rat races on an abandoned highway. One of these camps can be found southeast of Bethesda ruins, northeast of Chryslus Building and south of the raider shack. 3-4 raiders in Enclave armor are usually nearby. A few of these camps will be trashed with raider graffiti everywhere, and the Enclave troops will be dead and stripped. However, if the wastelander is killed before they talk to the player character, the bomb will explode either when the player approaches it or after some time.Īfter The Waters of Life, Enclave camps will appear throughout the wasteland. If the player fails, the wastelander will run off, and die shortly thereafter in an explosion. However, Explosives skill does not factor in the chances of disarming it successfully. The player character is given the option to disarm the bomb. On rare occasions, a wastelander may come running up to the player character, saying that raiders strapped a bomb to them. Sometimes the raider can be seen smoking, seemingly ignoring the beating. The dialogue suggests that he has to take and accept the pain he is receiving. Four raiders surround a fifth raider initiate standing in only his underwear, each taking a turn in beating him with a melee weapon. The Lone Wanderer may come across a random occurrence of a raider hazing ritual. This character can be enslaved with the Mesmetron.












Boss mod manager fallout 3